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 Noul CfG DeathRun

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DeepEvil
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DeepEvil


Rank: Admin
Status : [table id="is_on" class="user_status"][tr][td]Online[/td][/tr][/table][table id="is_off" class="user_status"][tr][td]Offline[/td][/tr][/table]

Mesaje : 270
Data de inscriere : 07/10/2012
Varsta : 26
Localizare : R.Moldova , Cahul

Noul CfG DeathRun Empty
MesajSubiect: Noul CfG DeathRun   Noul CfG DeathRun EmptyDum Dec 23, 2012 2:33 am


Cod:
name"AirRivals"

//Binduri,grafic settigs etc

unbindall
bind "TAB" "+score"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+DJ"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sv_restart 1,admin_restart 1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "volup"
bind "`" "toggleconsole"
bind "a" "+moveleft;cl_righthand 0"
bind "b" "buy"
bind "c" "say /resetscore"
bind "d" "+moveright;cl_righthand 1"
bind "e" "+use"
bind "f" "say /knife ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; slot4"
bind "g" "drop"
bind "h" "+commandmenu"
bind "k" "+voicerecord"
bind "l" "strafescript"
bind "m" "chooseteam"
bind "n" "radio3"
bind "o" "say CONNECT Dm.XtremeXPC.Ro ---> Server Deathrun Knfe Mod Profesional"
bind "p" "owned"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "say /knife"
bind "w" "+forward"
bind "x" "say /radio"
bind "y" "messagemode"
bind "z" "slot2;wait;wait;wait;wait;wait;lastinv"
bind "~" "toggleconsole"
bind "UPARROW" "mup"
bind "DOWNARROW" "mdn"
bind "LEFTARROW" "voldn"
bind "RIGHTARROW" "volup"
bind "ALT" "+otikz.jb"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "player_menu"
bind "F4" "famas;galil;primammo "
bind "F5" "m4a1;ak47;primammo"
bind "F6" "awp;primammo "
bind "F7" "buy;"
bind "F8" "rmm"
bind "F9" "imm"
bind "F10" "hson2"
bind "F12" "wws"
bind "KP_HOME" "aug;sg550;buyammo1;buyammo1;buyammo1;echo [ | Steyr Aug / Sig SG-550 Commando | ]"
bind "KP_LEFTARROW" "awp;buyammo1;buyammo1;buyammo1;echo [ | Artic Warfare Magnum | ]"
bind "KP_5" "usp;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;echo [ | Universal Self-Reloading Pistol | ]"
bind "KP_RIGHTARROW" "deagle;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;echo [ | Desert Eagle .50 AE | ]"
bind "KP_END" "mp5;buyammo1;buyammo1;buyammo1;buyammo1;echo [ | MP5Navy | ]"
bind "KP_DOWNARROW" "ak47;m4a1;buyammo1;buyammo1;buyammo1;echo [ | Ak-47 / Colt M4A1 Carabine | ]"
bind "KP_PGDN" "famas;galil;buyammo1;buyammo1;buyammo1;echo [ | Famas / Galil | ]"
bind "KP_ENTER" "un.bt"
bind "KP_INS" "primammo;secammo;defuser;vesthelm;vest"
bind "KP_DEL" "hegren;flash;flash"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+un.b"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0.0"
ati_subdiv "0.0"
bgmvolume "1"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1.0"
cl_allowupload "1.0"
cl_backspeed "400"
cl_cmdbackup "5.0"
cl_cmdrate "101"
cl_corpsestay "5"
cl_crosshair_color "250 50 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1.0"
cl_dynamiccrosshair "0"
cl_forwardspeed "1000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Ltgray"
cl_logofile "v_1"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "0"
cl_shadows "0"
cl_timeout "35.0"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255+255+255"
console "0.0"
crosshair "1"
fastsprites "0"
fps_max "999"
fps_modem "999"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0.000000"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1.500000"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300"
name "Eddy"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.010000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team "1"
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
voice_scale "2"
volume "1"
setinfo "_red" "tiger"
setinfo "_vgui_menus" "0"
setinfo "_gm" "b5f0"
+mlook
+jlook
echo confing.cfg activated

//FPS ScripT
developer "1"
fps_max "1000"
fps_modem "999"
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
cl_weather "0"
cl_corpsestay 5


//Bunny Hop

alias speed_mod "speed_walk"
alias speed_walk "+speed;dev1;dev0;
alias speed_mod speed_run"
alias speed_run "-speed;dev1;dev0;
alias speed_mod speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind SPACE +_bhop

//DJ Jump
alias +DJ "+jump ; +duck"
alias -DJ "-jump ; -duck"
bind space +DJ

//Rezolvarea Mainilor [ Ca sa nu te incurci in strafe ]
bind "a" "+moveleft;cl_righthand 0"
bind "d" "+moveright;cl_righthand 1"



//Strafe

alias "0w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "w2; w2"
alias "w5" "w4; w1"
alias "w6" "w4; w2"
alias "w7" "w5; w2"
alias "w8" "w4; w4"
alias "w10" "w6; w4"
alias "w15" "w10; w5"
alias "w20" "w10; w10"
alias "w30" "w20; w10"
alias "w50" "w20; w20; w10"
alias "w100" "w50; w50"
alias "forward" "+forward;w10;w30"
alias "turn" "cl_yawspeed 114;+right;+moveright;w10;w10;w8;cl_yawspeed 110;w30;w10;w6"
alias "jump" "+jump;w1;-jump;-forward"
alias "strafe" "strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;+duck"
alias "straferight" "cl_yawspeed 450;+right;+moveright;w4;-right;-moveright"
alias "strafeleft" "cl_yawspeed 450;+left;+moveleft;w4;-left;-moveleft;"
alias "duck" "+duck;w50"
alias "stops" "-right;-moveright;-left;-moveleft;-forward;-duck"
alias "strafescript" "forward;turn;jump;strafe;straferight;strafeleft;duck;stops"
//Bind your key
bind "l" "strafescript"

//Silent Run

Alias
"ducker"
"+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck"
Bind "CTRL" "ducker

//BunnyDuck
bind "Space" "+bduck"
alias +bduck "alias _special @bduck;@bduck"
alias -bduck "alias _special;-duck"
alias @bduck "special;wait;+jump;wait;+duck;-jump"

//Developer
bind w "+forward;developer 1;fps_modem 0;fps_max 200;wait"
bind a "+moveleft;developer 1;fps_modem 0;fps_max 200;wait"
bind d "+moveright;developer 1;fps_modem 0;fps_max 200;wait"
developer 1
fps_modem 500
fps_max 500

//Jump Duck
alias +jumpduck "+jump;+duck"
alias -jumpduck "-jump;-duck"
bind "Space" "+jumpduck"

//LongJump Script
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)

echo cfg DeathRun

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